Clash of Clans is one of the most loved mobile games worldwide with 500 million downloads on iOS and Android, having 4.5 stars rating. Have you ever thought that How much Clash of Clans revenue is nowadays?
Supercell owns the most popular mobile game like Clash of clans, Clash Royale, Hay Day, Boom Beach, and Brawl Stars a big applause for Ilkka Paananen, CEO and founder of Supercell who change the entire ecosystem of mobile games.
From the initial concept, it took Supercell six months to produce Clash of Clans for the iOS platform. It became the most lucrative game globally in 2013 and the most grossing game in the United States just three months after its release.
In 2019, SuperCell introduced the “Gold Pass,” their own season pass. The app had one of the highest first-day sales in 46 countries on iOS and Android.
Players of Clash of Clans spend $3.9 million every day. Revenue for Clash of Clash 2019 just boomed and all credit goes to Gold Pass.
How much Clash of Clans earn in 2022?
According to Statista.com Clash of Clans made $492 million in revenue in 2021 but nowadays COC’s total revenue in 2022 is about $285 million.
Clash of clans and Clash Royale both are the most popular mobile game for Supercell, Although they may not be as well-known as it was in the middle of 2016, Clash of Clans continues to rank among the top games on iOS and Android in terms of revenue.
More Information about Clash of Clans-
|Clash of Clans launch date||2 August 2012|
|Founder||Ilkka Paananen (CEO)|
|In June 2016||Valuation of $10 billion.|
|Owner||Tencent with a 51.2 percent stake|
Clash of Clans produced close to 285 million US dollars in in-app purchase income in the first eight months of 2022. After its original release in 2012, Supercell’s flagship IP is still in use today. IAP sales for the more recent game Clash Royale totaled 163 million dollars during the same time frame.